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May 6, 2026 at 1:55 PM
Since on this platform people seem to have forgotten that there is also a normal way of writing, and not necessarily only through short snippets and a few words, to the point that someone who actually writes is considered a nuisance, from now on I will simply write in Italian, so that those who want to read can make the effort to do so, while everyone else can simply move on.
šSostanzialmente, sono stati creati due tool per due fasi diverse del progetto.
La prima fase ĆØ stata analizzare se le formule e le caratteristiche studiate nei manuali corrispondessero alle eliche commerciali per il racing.
In particolare, abbiamo analizzato le eliche HQProp e Gemfan, nello specifico le FlowerPig e le Yuki e da queste analisi, abbiamo estratto profili, informazioni e sezioni per alimentare il nostro primo tool, verificando se i risultati corrispondevano alle sensazioni di volo.
Successivamente, il secondo tool fa lāopposto: inseriamo le caratteristiche e il feeling desiderati, e il sistema genera grafici che portano alla creazione del modello 3D della pala. Sono state fatte approssimazioni, perchĆ© stiamo cercando un algoritmo che si avvicini al feeling desiderato. Il tool, definite le caratteristiche, restituisce un file che, con un plugin Python, consente di autogenerare lāelica in Rhinoceros 3D.
Abbiamo cosƬ modellato lāelica e stampata in 3D per testarla e visualizzarla. Come verifica, abbiamo chiesto al tool unāelica a metĆ tra le HQProp e Gemfan, e il risultato visivo ĆØ stato un connubio soddisfacente. Ora serve ottimizzare il tool per generare eliche sempre più accurate: al momento genera solo la pala, mentre lāoperatore completa il modello 3D.
Il passo più difficile sarà definire la tip, data la grande variabilità . Stiamo decidendo le approssimazioni per determinare i prossimi passi.
May 1, 2026 at 10:14 AM
For quite some time now, Iāve had a persistent feeling in the back of my mindāone thatās becoming harder and harder to ignore the more I think about it. In the FPV drone racing world, we are relying on one of the most critical components of the entire systemāthe propellerāin a surprisingly non-analytical way. And the strange part is: we donāt really question it.
Iāve been involved in FPV racing for about 13 years now, and over that time Iāve seen the entire ecosystem evolve dramatically. Electronics have improved, flight controllers have become incredibly sophisticated, firmware has reached a level of refinement that would have been unthinkable years ago.
We fine-tune:
PID loops
filtering strategies
throttle curves
frame geometry
weight distribution down to the gram
We analyze logs, we tweak parameters, we iterate relentlessly.
And then we choose propellers like this:
āthis one feels more aggressiveā
āthis one has better grip in cornersā
āthis one is smootherā
Which, to be clear, is not wrong. Experience matters.
Pilot perception matters. But at some point, I realized there is a missing link between:
š what we feel in flight
š and what is actually happening physically
And for anyone with even a moderately technical mindset, that gap starts to feel uncomfortable; because a propeller is not a mysterious component.
It is a very concrete, well-defined system that:
interacts with a fluid
converts electrical power into kinetic energy of air
imposes a very specific load on the motor
operates under highly dynamic conditions
Yet in practice, we often treat it like a black box.
he more I thought about it, the more obvious it became.
When we say a prop has āmore grip,ā what are we really describing?
When we say itās āresponsive,ā what physical mechanism are we referring to?
When a prop āholds better in a corner,ā what is actually happening in terms of airflow, load distribution, and transient response?
These are all valid observationsābut they remain qualitative.
And that creates a hard limitation:
š you canāt truly design something if you canāt describe it properly
At best, you can iterate by trial and error. You can adapt, you can refine⦠but youāre not really controlling the process.
Thatās where this project comes from.
This is not a quick experiment, and itās definitely not something I expect to āfinishā anytime soon. Itās more of a structured directionāa way to approach the problem differently.
The goal Iāve set for myself is relatively simple to state, but significantly harder to execute:
Understand how the propellers I currently use actually work
Develop a way to analyze commercial props in an objective manner
Eventually, and only at the end of that process, design a propeller from scratch with full awareness of the trade-offs
I donāt want to start by drawing a blade āby intuition.ā
I want to arrive there as a consequence of understanding.
To do that, the first thing I need is a tool.
Not an academic-grade simulator filled with impractical parameters, but something much more grounded. A practical instrument that allows me to take a real propeller and answer questions like:
what does its geometry actually look like in detail?
how is the aerodynamic load distributed along the blade?
what kind of behavior should I expect from it?
In other words:
š I want to convert geometry into meaningful, readable information
And more importantly, I want to establish a clear relationship between:
geometry ā aerodynamics ā flight behavior
What Iām really after is not āperfect numbers,ā but useful numbers.
If I can build a model that tells me:
āthis prop will likely feel more responsive but draw more currentā
or
āthis one loads the outer section more, so expect stronger grip but higher rotational inertiaā
then Iāve already made significant progress.
Because at that point, Iām no longer navigating blindly.
Another realization that pushed me to start this journey is fairly straightforward.
In modern FPV racing, weāve reached a very high level of sophistication in almost every other area:
- highly refined electronics
- advanced control algorithms
- extremely precise tuning workflows
Propellers, on the other hand, feel somewhat underexplored from a user-understanding perspective.
Not because they havenāt evolvedāthey absolutely haveābut because the tools to properly interpret them are not commonly used or available to pilots.
And that, to me, is an opportunity.
So this will be a chronicle.
Not a definitive guide, not a theoretical treatise, but a real process:
made of attempts, approximations, simplified models, corrections, and iterations.
The idea is to document, step by step:
how I analyze commercially available propellers
what kind of models I attempt to build
what works and what doesnāt
And ultimately see whether it makes sense to talk about true propeller design in this context.
If I had to summarize the end goal in the most direct way possible, it would be this:
š reaching a point where choosing a propeller is no longer an intuitive act, but a technical decision
And even more interesting:
š reaching a point where designing a propeller is not an experiment, but a logical outcome of understanding
For now, this is just the beginning.
And thatās exactly what makes it interesting.
March 17, 2026 at 8:42 AM
The Italian FAI F9U Championship and the Open Championship are about to begin ā two competitions running in parallel across five race rounds.
Pilots from all over Italy will compete on technical, high-speed tracks, where precision, strategy, and control will make the difference lap after lap. Each round will award valuable points toward the overall standings, calculated based on each pilotās best three results, in a season that promises tight battles all the way to the final race.
The Italian FAI F9U Championship will award the national title in the internationally recognized category, while the Open Championship will offer an important opportunity for competition and growth for all pilots.
š Five events, one single season of top-level sport.
Drone Racing is ready to return ā warm up your motors š„
šļø Round 1: Castelfranco Emilia (Modena) ā March 29, 2026
šļø Round 2: Monselice (Padua) ā May 17, 2026
šļø Round 3: Roccafranca (Brescia) ā August 29ā30, 2026
šļø Round 4: Rome ā October 3ā4, 2026
šļø Round 5: Sassari ā October 24ā25, 2026
February 25, 2026 at 1:54 PM